A crystal observatory ringed by rune stones on an island, a sailing boat moored at the jetty.

Reference

Glossary and FAQ

Every Pixel Kingdom Wars term in one place — SHARDS, KEEP, Gems, realms, deeds, stars, shields, writs, Seeker — plus plain answers to common questions.

Updated 19 min read

On this page
  1. Quick facts
  2. Glossary
  3. Currencies and the economy
  4. The world and your land
  5. Raids and combat
  6. Onchain gameplay (coming)
  7. Seeker Island and the special islands (coming)
  8. Crafting, items and inventory (coming)
  9. Wallets, sign-in and the playtest
  10. FAQ
  11. Is this real money?
  12. How do I join?
  13. Do I need to pay to play?
  14. Which realm will my base be in?
  15. How many tiles are there?
  16. Why isn't my SHARDS balance going up?
  17. What can be stolen from me?
  18. Can I lose my land?
  19. Why did my raid get 0 stars?
  20. Why can't I attack this base?
  21. Why can't I withdraw yet?
  22. My withdrawal says FAILED. Is my KEEP gone?
  23. Can I buy KEEP with SOL?
  24. Where is my Gold Forge KEEP?
  25. What is onchain gameplay?
  26. How will KEEP mining work?
  27. What is Renown?
  28. What happens to my KEEP when onchain gameplay ships?
  29. How will the Seeker Island auction work?
  30. How will crafting work?
  31. Where will my new resources and items be kept?
  32. Why can't I train Dragons or Mages?
  33. Can I create a clan?
  34. What happens if I sell my deed?
  35. Can I have more than one base?
  36. Is there an Android app?
  37. Who decides what happened in a battle?
  38. How do I get devnet SOL?
  39. See also

Pixel Kingdom Wars has its own vocabulary, and some of it overlaps with Solana's. This page defines the words you will meet in the game and in these docs, then answers the questions players ask most.

Everything reflects the playtest on Solana devnet: every SOL and KEEP figure is test-net money with no real value. Where a feature is not live yet, it says so.

Quick facts

  • The game runs on Solana devnet. Devnet SOL and KEEP are test tokens; nothing here is real money.
  • SHARDS belong to your base and can never be withdrawn. KEEP belongs to your wallet and is the only thing you can deposit or withdraw.
  • Raids move SHARDS only. KEEP is never lootable.
  • Land costs 0.2 SOL (devnet) and unlocks your place in the world, the Gold Forge, the market, raids against landowners and withdrawals.
  • Open playtest — everyone can join. No invite code required.

Glossary

Currencies and the economy

  • Fun-to-Earn (F2E) — how we describe the game: a strategy game worth playing for its own sake, where playing also wins in-game rewards — SHARDS from Mines, raids, quests and the campaign, and, once you own a Land Deed, league items plus KEEP and item drops from the Gold Forge. F2E is our take on play-to-earn: fun first, rewards second. On devnet those tokens and items have no monetary value.
  • SHARDS — the building currency. Game points that belong to your base and travel with its Land Deed. You start with 5,000; Mines, the Daily Cache, quests, the campaign and raid loot add more. See Economy: SHARDS and KEEP.
  • KEEP — the game token: onchain name "Pixel Kingdom Gold", symbol KEEP, an SPL token on devnet. Your in-game KEEP belongs to your wallet. Spending KEEP in the game returns it to the reward pool.
  • Keep (capital K) — your base's central building. "Keep level 3" means that building's level, not an amount of the token.
  • Reward pool — the one bounded budget every KEEP reward comes from. KEEP you spend, convert or leave unclaimed flows back into it.
  • GOLD FORGE — the building where SHARDS become KEEP each UTC day. See Gold Forge.
  • Daily Cache — a free SHARDS pickup once per UTC day that also tracks your streak. See Mining and the Daily Cache.
  • Streak bonus — 7 Daily Cache claims in a row multiply all your mining by ×1.4.
  • Gems (coming) — the in-game currency of onchain gameplay. You convert KEEP to Gems 1:1; Gems never convert back and never leave the game. See Gems.
  • SKR — the Seeker token, a Solana token in your own wallet. With onchain gameplay it is what you bid in Seeker Island auctions. During the devnet playtest, auctions use devnet SKR, a test token with no monetary value.

The world and your land

  • Realm — one of the eight regions of the world: Crownlands, Frostveil, Elderwood, Sunscar, Cinderfall, Thornwake, Stormcairn and Solana Reach. Each has its own look, creatures and landmarks. See Realms and the world.
  • Solana Reach — the violet crystal realm that holds the reserved Genesis and Seeker tiles. No base can be bought there through ordinary checkout today.
  • Tile — one base's place in a realm. The world has 85,414 tiles; 79,832 are ordinary tiles you can buy.
  • Land — what 0.2 SOL (devnet) buys: a tile, a Land Deed NFT and the land-gated features. See Land Deeds and realm tiles.
  • Land Deed / deed — a Metaplex Core NFT on devnet, one per base, named "Land Deed · xxxx…yyyy". Its picture is your base, and its traits (location, realm, tile, Keep level, buildings, land size, founding date) update as you play. Selling it sells the whole base, never your wallet's KEEP or SOL.
  • Realm kit — the full themed scenery around each base: ground, trees, a farm, water with a quay, creatures and a landmark. It is decoration only.
  • Claim — the buildable square at the centre of your base, from 14×14 to 50×50 tiles with land expansions.
  • World map — the Realms Globe: the painted globe of the eight realms, each opening into a realm map where every landowner's kingdom sits. The same in the browser and in the Android app.
  • Islands — seven chains of islands off the realm coasts. They cannot be owned. Seeker Island, Solana Island and the Divine Isle are the special islands of onchain gameplay. See Islands at a glance.
  • Without land — a free base with no tile. It is not on the map, cannot be raided by landowners, and is matched only against other bases without land.

Raids and combat

  • Raid — an instant attack on another base: 30 seconds to start deploying, then a 90-second battle. See Raids and loot.
  • Stars — one for 50% destruction (walls and traps do not count), one for the Keep, one for 100%. Any star is a win.
  • Energy — raid energy, one per PvP raid. 6 free per UTC day; more for devnet SOL. Campaign stages cost none.
  • Ante — SHARDS the attacker pays to start a PvP raid: 100 × your Keep level.
  • Deploy square — troops land on any tile that is part of a fully empty 2×2 square on the battlefield.
  • Lootable pool — up to 50% of the defender's liquid and open-Forge SHARDS, set aside when the raid starts. Stars take a share of it, and destroyed Mines hand over their buffers.
  • Vault — shields part of your lootable SHARDS by its level, as long as it survives the raid.
  • Trophies — your rating, won and lost by stars. They belong to the base.
  • League — Bronze, Silver, Gold or Sol by cumulative trophies. Weekly rewards are SHARDS and items, never KEEP.
  • Shield — 2d of protection after a raid against you scores at least one star. Attacking anyone drops your own shield.
  • RAIDED ×N / Revenge — unread defences in your raid log; each offers REVENGE (ATTACK BACK after 4 hours). The normal rules still apply.
  • Warzone — a window the game can open in which ordinary shields do not protect.
  • Writ — an item that unlocks an elite troop for your whole wallet: Mage, Dragon, Gloamfang, Hexbarrow or Direwyvern.
  • Tesla Tower — the chain-lightning tower (TESLA TWR in the game; sometimes called the Electric Tower).
  • Campaign — the Four Realm Campaign: 100 free PvE stages in ten chapters. See Campaign and PvE.

Onchain gameplay (coming)

  • Onchain gameplay — the next big update: Gems, the Workshop, KEEP mining, five new buildings, crafting, expeditions, vehicles and the special islands. See Onchain gameplay.
  • Workshop — the new refinery: 10,000 SHARDS become one Forge Ingot; it also refines realm resources and makes kits.
  • Forge Ingot — a game material cast at the Workshop and committed to the Gold Forge. Never an NFT or a token.
  • Forging KEEP — committing Forge Ingots at the Gold Forge during a day.
  • KEEP mining — the rewards screen where your share of the day's pool is claimed to your wallet. See KEEP mining.
  • The day closes (00:00 UTC) — KEEP mining runs on UTC days. Ingots committed before 00:00 UTC count for that day and, in the version being tested, so does a battle started before midnight; the day's shares are then worked out, checked and published.
  • Mining score — the part of your KEEP mining weight that follows how you play: recent activity, EXP, useful onchain actions and your base's progress. It is kept for 48 hours after your last qualifying play, then fades to zero, and it never pays a day you didn't play. See KEEP mining.
  • Recent activity — the part of your mining score that follows how you have played lately. See Renown and EXP.
  • Weight — your counted Forge Ingots × your mining score × your boost. Each pool is shared in proportion to weight, so weight is a slice of a shared pool, not a fixed amount of KEEP. See KEEP mining.
  • Capacity — how many committed Forge Ingots can count for you in a day: up to 2 per wallet without a Land Deed; more for a Land Deed base, growing with its progress. Ingots above it come back to you.
  • Free pool / Land Deed pool — the two parts of the daily KEEP mining pool: 5% for wallets without a Land Deed and 95% for Land Deed bases. Neither ever tops up the other. See KEEP mining.
  • Mining floor — a cap on how much one Forge Ingot can collect when few players take part; the rest of the day's budget stays in the vault.
  • Allocation — your share of a published KEEP mining day, already after tax. It belongs to your wallet and never expires.
  • Mining claim — the transaction that pays your allocations from the mining vault to your wallet. One claim collects every unclaimed day; there is no claim fee and no minimum, and you pay the Solana network fee. See KEEP mining: how it works.
  • Active base — one of the up to 5 bases on your wallet's active roster. Only active bases take part in KEEP mining; switching between them is free.
  • Genesis Land Deed — a Land Deed on one of the reserved Genesis tiles in Solana Reach. A base on one gets a +20% KEEP mining weight boost. Founding Kingdoms awards whitelist spots for them; the rest of how they are issued will be announced.
  • Realm resources — eight raw materials, one per realm, and the refined materials made from them.
  • Exploration Lodge, Market, Realm Harvester, Berth — the other new buildings. See New buildings.
  • KEEP market — the planned market where Land Deed holders trade realm resources, kits, Crystal Fragments, Forge Ingots and in-game items for KEEP from their wallets, in two tabs: Resources and Items. See Market and trading.
  • Resource market — the Resources tab of the KEEP market, for the eight realms' raw resources and the materials refined from them.
  • Listing — goods you put up for sale at a price per unit. They are set aside until they sell or you cancel; listed raw resources still sit in your Keep.
  • Seller share — the part of a KEEP market sale the seller receives: 90%.
  • Burn — the 10% of every KEEP market sale that is destroyed on Solana. It goes to nobody: not the team, not the reward reserve.
  • Account-bound — can never be listed, traded or sent to another player. Gems and planned cosmetics are account-bound, and so are items bought from the game with Gems; an item on a base still goes with that base if its Land Deed is sold. See Items and inventory.
  • Starter boat — the free vehicle every base keeps for expeditions.
  • EXP — a new wallet record of your progression, separate from your heroes' levels. It grows from your own play and is one part of your mining score. See Renown and EXP.
  • Renown — your permanent onchain record of taking part in KEEP mining. It grows on the days you receive a funded mining share, at most once a day, and never goes down. It belongs to your wallet, stays with you if you sell a Land Deed, and can't be bought, sold or transferred; it is not a currency and never changes your KEEP share. See Renown and EXP.

Seeker Island and the special islands (coming)

  • Seeker Island — one island in the open sea east of Solana Reach, serving every realm. Its 100 spots are auctioned in SKR; the winners sell realm permits and share the island pool. See Seeker Island.
  • Spot — one of the 100 places on Seeker Island, each with its own auction. A winning spot sells realm permits for its realms and gets one equal share of the island pool. A spot is a temporary right for one term, never a Land Deed and never an NFT. See Seeker Island.
  • King spot — one of the 20 Seeker Island spots that sell permits for all 8 realms. It gets the same pool share as a regular spot.
  • Regular spot — one of the 80 Seeker Island spots that sell permits for a fixed set of 1–4 realms, published before bidding starts.
  • Term — the 7 days a winner holds a Seeker Island spot. Spots never renew by themselves: to keep one, win its next auction. See Seeker Island.
  • Auction — how a Seeker Island spot is won. On the last day of each term, every spot's auction for the next term runs for 24 hours. Bids are in SKR from your wallet, locked in an onchain escrow; if you are outbid you can take your SKR back at any time, and the highest bid wins at the scheduled close. See Seeker Island.
  • Realm permit — 0.01 SOL for 7 days of expeditions into one more realm, bought from a Seeker Island spot that sells that realm. Your home realm never needs one, and a permit is a right on your wallet, not an item. See Seeker Island.
  • Island tax — the share of what is newly produced that goes to the island pool: 20% of newly gathered resources and SHARDS, and 10% of newly mined KEEP. It is taken once and never again on trades, refining, crafting or raids. See Seeker Island.
  • Island pool — 20% of newly gathered resources and SHARDS and 10% of newly mined KEEP, shared equally by the Seeker Island spots that won the term. See Seeker Island.
  • Special site — a Seeker Island spot, a Solana Island workshop or a Divine Isle site. You hold it for a term: it is never a Land Deed or an NFT, and it never moves your base. Every site is drawn in four looks: available, occupied, active and expired. See Solana Island and special sites.
  • Solana Island — a planned special island of player-run crafting workshops for vehicle NFTs, with a public queue always open. See Solana Island and special sites.
  • Workshop site — a crafting workshop on Solana Island, run under a licence by a player who qualified through play and won a transparent draw. It can't be bought, licences are limited per player, and its holder runs vehicle NFT crafts for other players. It is not your home Workshop. See Solana Island and special sites.
  • Public crafting queue — the always-open way to craft a vehicle NFT without a workshop holder: the same recipes, odds and fee as at a workshop site.
  • Divine Isle — a planned special island of solo trials and clan citadels, won in fair competition for a limited term. See Solana Island and special sites.

Crafting, items and inventory (coming)

  • Crafting attempt — one try at crafting a vehicle NFT. You choose the family and exact tier, see the chance of success first, and pay the 0.05 SOL app fee, success or not. A failure returns no materials but can sometimes drop Crystal Fragments. Everyday Workshop crafting always succeeds, so it has no attempts. See Crafting.
  • Vehicle NFT — an advanced expedition vehicle: Survey Balloon, Cargo Cutter, Courier Airship or Expedition Barge, each in four tiers. You craft it, trade it for SOL, or burn it to install it on a base for good. See Expeditions and vehicles.
  • Kit — expedition supplies made at the Workshop from refined materials: the Expedition Kit, Navigation Kit and Climate Kit. Raids never take kits; their exact amounts and effects will be announced. See Crafting.
  • Crystal Fragments — a rare crafting material with a limited supply: every fragment, from any source, comes out of one shared global budget. A failed vehicle craft can sometimes drop some, and Divine Isle clan citadels and clan chests are planned to award them. Raids never take them, and what they are used for will be announced. See Crafting.
  • Protected storage — where refined materials, kits and Crystal Fragments are kept. Raids never take anything in it. Forge Ingots sit in the base's backpack at zero weight and are never raid loot either.
  • Inventory — everything your kingdom holds and where it is kept: raw resources in your Keep, refined goods in protected storage, items and Forge Ingots in each base's backpack (the BAG), Gems on your account, and KEEP, SOL, SKR and NFTs in your wallet. See Items and inventory.

Wallets, sign-in and the playtest

  • SIWS — Sign-In With Solana: you sign a free message to prove you own your wallet. See Wallets and sign-in.
  • MWA — Mobile Wallet Adapter, the Android way to connect your wallet app (the Android app and CONNECT WALLET APP use it).
  • Embedded wallet — the wallet CONTINUE WITH GOOGLE / X / EMAIL creates for you, with no seed phrase.
  • Seeker / SGT — Solana Mobile's phone and its Seeker Genesis Token. A linked SGT gives the ◈ badge.
  • Android APK — the Android app file for phones outside the dApp Store. See Android app and downloads.
  • Referral code — an optional KEEP-XXXXX code. Each qualified, active friend adds +0.5% to your mining.
  • 2FA / TOTP — an authenticator app on your account; after 24 hours it unlocks instant withdrawals.
  • Unbonding — the 24-hour wait on a standard withdrawal, which you can cancel.
  • PoR — proof of reserves: GET /por publishes the custody reserve against every player's balance, with a weekly Merkle root on chain.
  • Builder — a worker that runs one job at a time. You start with one and can have up to 6.

FAQ

Is this real money?

No. The playtest runs on Solana devnet. Devnet SOL and KEEP are test tokens with no real value, and there is no mainnet deployment.

How do I join?

Open playtest — everyone can join. No invite code required. Tap Play now, then sign in with a Solana wallet or Google, X or email — in the browser, or in the Android app from the Solana dApp Store or /download.

Do I need to pay to play?

No. Your first base comes with a level-1 Keep and 5,000 SHARDS. Building, mining, training, heroes, quests and the campaign need no purchase. Buying land (0.2 devnet SOL) adds your tile, the Gold Forge, market trading, raiding landowners and withdrawals.

Which realm will my base be in?

The realm of the tile you choose. When you buy land, pick any free ordinary tile on the world map or take a secure random one. Bases that existed before the realms arrived were placed in central Crownlands.

How many tiles are there?

85,414 across the eight realms: 79,832 ordinary tiles you can buy and 5,582 reserved Genesis and Seeker tiles in Solana Reach. One base per tile. Where your tile is never decides who you can attack.

Why isn't my SHARDS balance going up?

SHARDS wait in a Mine until you collect them, and each Mine holds one day of output. When it is full, it pauses. A Mine also only digs once its build finishes, and each base has its own SHARDS.

What can be stolen from me?

SHARDS only: up to 50% of your liquid SHARDS plus today's open Gold Forge SHARDS, less your Vault's share, plus the buffers of any Mine the attacker destroys. KEEP, SOL, items and your deed are never at risk in a raid.

With onchain gameplay one rule is added: a raid that destroys your Keep also takes 1% of each raw realm resource stored there. Everything you refine or craft stays protected. See Items and inventory.

Can I lose my land?

Not through play. Raids move SHARDS and trophies, never the tile or the deed. Your land changes hands only if the Land Deed leaves your wallet because you sold or sent it.

Why did my raid get 0 stars?

Stars need 50% destruction (walls and traps do not count), the Keep, or 100%. If the fight ended before half the base fell and the Keep still stood, you scored nothing, lost trophies and paid the ante.

A raid result screen with stars, loot and the trophy change
Fig. 1A raid result.

Why can't I attack this base?

It is shielded; its Keep is too far below yours (at least 50% of your Keep level, rounded up — the game says THEIR KEEP IS TOO FAR BELOW YOURS); you already attacked it today; its owner is mid-attack; or it is on the other side of the land line. Trophies never block an attack.

Why can't I withdraw yet?

Withdrawing needs a Land Deed. Then: at least 500 KEEP, a 2% fee, one withdrawal per 24 hours and a daily cap by Keep level. Standard withdrawals wait 24 hours; an authenticator enabled for 24 hours lets you skip the wait.

My withdrawal says FAILED. Is my KEEP gone?

No. A failed payout keeps the full amount set aside. REFUND appears only when the server can prove nothing was sent; otherwise use CONTACT SUPPORT instead of retrying.

Can I buy KEEP with SOL?

Not now — BUY KEEP WITH SOL reads TEMPORARILY UNAVAILABLE. You can deposit KEEP you already hold and convert KEEP to SHARDS.

Where is my Gold Forge KEEP?

Forge payouts are not credited automatically. After UTC midnight your share appears as claimable; claim it within 30 days or it returns to the pool.

What is onchain gameplay?

The next big update: Gems for in-game spending, a Workshop that casts Forge Ingots, KEEP mining paid straight to your wallet, five new buildings, crafting, expeditions with vehicles, Seeker Island and, later, Solana Island and the Divine Isle. It is in development on devnet, and dates will be announced. See Onchain gameplay.

How will KEEP mining work?

Cast Forge Ingots at your Workshop (10,000 SHARDS each), commit them at your Gold Forge during the UTC day, and play that day. After the day closes at 00:00 UTC, a funded pool of up to 98,000 KEEP is shared by weight, checked and published on Solana, and you claim your share to your own wallet whenever you like. See KEEP mining and, for the technical side, KEEP mining: how it works.

What is Renown?

Renown is a new, permanent onchain record of the days you take part in KEEP mining. It only goes up, belongs to your wallet, can't be bought, sold or transferred, and never changes your KEEP share. It is coming with onchain gameplay. See Renown and EXP.

What happens to my KEEP when onchain gameplay ships?

In-game KEEP becomes Gems 1:1. If you want SPL KEEP in your wallet, withdraw before the announced date. KEEP mining then pays KEEP straight to your wallet. See What changes for players.

How will the Seeker Island auction work?

Each of the 100 spots has its own auction in SKR. For 24 hours on the last day of each 7-day term, you bid from your wallet into an onchain escrow; if someone outbids you, you can take your SKR back at any time. The highest bid at the close wins the spot for the next term. Who may bid, each spot's minimum opening bid and the first auction's dates will be announced. See Seeker Island.

How will crafting work?

Two ways. At your own Workshop, crafting always succeeds and costs no SOL: SHARDS become Forge Ingots, raw realm resources become refined materials, and materials become kits. Vehicle NFTs are crafted by attempt: you pick the family and tier, see your chance first and pay 0.05 SOL per attempt, success or not. See Crafting.

Where will my new resources and items be kept?

Raw realm resources in your Keep; refined materials, kits and Crystal Fragments in protected storage; items and Forge Ingots in each base's backpack; Gems on your account; KEEP, SOL, SKR and NFTs in your wallet. See Items and inventory.

Why can't I train Dragons or Mages?

Five elite troops need a training writ: the Mage writ is in the Shop, and the Dragon, Gloamfang, Hexbarrow and Direwyvern writs drop from the Gold Forge.

Can I create a clan?

Not yet. Clans are COMING SOON; existing clans are preserved.

What happens if I sell my deed?

The buyer gets the whole base: buildings, its SHARDS, Mines, army, heroes, items, trophies and history. Your wallet's KEEP and SOL, your name and your clan stay with you.

Can I have more than one base?

Yes. Each deed is a base; hold as many as you like with up to 5 active at once.

Is there an Android app?

Yes — a native app. On a Solana Seeker, get it from the Solana dApp Store; on other Android phones, from /download. See Android app and downloads.

Who decides what happened in a battle?

The server. Your game only draws the battle and sends your orders; the server resolves it, and replays play back the server's own record.

How do I get devnet SOL?

You usually don't need to: the game sends your wallet 0.5 devnet SOL once your first Keep stands and tops it up when you run low, up to 3 SOL per wallet. Need more? Tap CLAIM DEVNET SOL on the land screen.

See also