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Playtest and the tester program

Joining the open playtest, how tester points score milestones, daily play, referrals and feedback, the public leaderboard, and what the statistics measure.

Updated 9 min read

On this page
  1. Access and referrals
  2. The tester program
  3. The TESTER screen
  4. Milestones and points
  5. Daily points
  6. Referral days
  7. Feedback rules
  8. The public leaderboard
  9. The playtest in numbers
  10. See also

Pixel Kingdom Wars is in an open playtest on Solana devnet: everyone can join, no invite code needed, and every tester builds a lifetime score from milestones, daily play, referrals and useful feedback. The score is public on the leaderboard, and separate campaigns with their own scores run on top of it.

Open playtest — everyone can join. No invite code required. Play in your browser at play.pixelkingdomwars.com, or in the Android app from the Solana dApp Store or /download. Sign in with a Solana wallet or with Google, X or email.

Access and referrals

No application, invite code or Seeker verification is needed. Older application links lead straight to the game. A friend's KEEP-XXXXX referral link is optional; it is remembered through sign-in and never blocks play. See referrals.

The tester program

The game keeps a continuous lifetime score for every tester. Four things add to it:

  1. Milestones — one-time firsts, checked automatically from the game's own records. You do not claim them, and once earned a milestone is never taken away.
  2. Daily play — a fixed list of things that score again every UTC day, each at most once a day (PvP wins more often), plus streak bonuses. Signing in alone scores nothing.
  3. Referral days — a few points for every qualified friend of yours who plays on a given day.
  4. Feedback — points the team awards after reviewing your private reports.

Points are fixed when they are awarded; if the team retunes the values, only future awards change. Lifetime points are never reset.

The TESTER screen

A TESTER pill in the HUD opens the TESTER PROGRAM screen:

  • MY PROGRESS — your points, your rank (or UNRANKED), today's daily points, your streak, your referral counts and the full milestone checklist. Opening it recalculates your wallet (at most once a minute) and announces anything new, for example +25 TESTER POINTS — ATTACK ANOTHER PLAYER. A background pass catches everyone up every 10 minutes.
  • LEADERBOARD — the lifetime board, also shown on the website.
  • CAMPAIGNS — campaign scores, dates, rules, participation and competition entries.
  • FEEDBACK — private reports, screenshots, follow-up conversations and award decisions.
The TESTER screen with points, rank and the milestone checklist
Fig. 1The TESTER screen.

Milestones and points

The weighting is deliberate: money and onchain paths score highest, then combat and economy, then onboarding basics, then social. Tiered milestones (10, 50) are separate, so reaching the higher one leaves the lower one earned too.

First steps

MilestoneHow to earn itPoints
Sign in with your walletConnect and sign the sign-in message once.5
Choose a display nameProfile → set your name (3–16 chars).5
Set a profile avatarProfile → upload an avatar.5
Finish the tutorialComplete every tutorial step (replayable from the menu).15
Found your baseYour first Keep stands.10
Upgrade a MineAny Mine reaches level 2 or higher.10
Collect mined shardsTap a Mine to collect its buffer.10
Claim a daily cacheClaim the daily cache once.10
Upgrade any buildingFinish one upgrade job.10

Progression

MilestoneHow to earn itPoints
Keep level 3Upgrade your Keep to level 3.15
Keep level 5Upgrade your Keep to level 5.25
Keep level 8Upgrade your Keep to level 8.40
Keep level 10Upgrade your Keep to level 10.60
Keep level 15Upgrade your Keep to level 15.80
Keep level 20Max out your Keep.120
Claim 10 questsClaim ten daily/weekly quest rewards.20
Claim 50 questsClaim fifty quest rewards.50

Army and heroes

MilestoneHow to earn itPoints
Train troopsQueue any training batch.10
Train 10 batchesTen training batches paid.20
Recruit a heroPlace a hero altar / stool.15
Equip hero gearEquip any item on a hero.15
Use a consumableUSE any consumable item.10
Unlock an elite troopConsume a training writ won from the Gold Forge.40

Combat

MilestoneHow to earn itPoints
Attack another playerResolve one PvP raid.25
Earn a starWin at least 1★ in a PvP raid.15
Three-star a baseA 3★ PvP victory.40
10 PvP raidsResolve ten PvP raids.30
50 PvP raidsResolve fifty PvP raids.80
Hold a defenseAn attacker leaves your base with 0★.25
Clear a campaign stageWin any campaign stage.15
Campaign stage 10Clear stage 10.30
Campaign stage 25Clear stage 25.60

Economy

MilestoneHow to earn itPoints
Deploy to the Gold ForgeDeploy shards before UTC midnight.20
Claim a Forge payoutClaim KEEP from a settled cycle.20
Win a Forge dropAny relic/writ/gear drop lands.30
Build the Gold ForgePlace the Gold Forge on your land.20
Buy from the shopSpend KEEP in the shop.10
List an item for SOLCreate a market listing.25
Buy an item for SOLComplete a market purchase.30

Land and money — all devnet; the SOL and KEEP involved have no real value.

MilestoneHow to earn itPoints
Buy landPay the land price on devnet and receive your deed.100
Deed mintedYour Land Deed NFT exists on devnet.20
Own a second baseBuy a second deed.80
Transfer a deedSend a deed to another wallet; the base follows.60
Deposit KEEPA KEEP deposit credited.60
Request a withdrawalStart a KEEP withdrawal.40
Withdrawal paid on-chainA withdrawal reaches SENT.120
Enable 2FAAuthenticator or verified email.30
Link a SeekerProve a Solana Mobile Seeker.30

Social

MilestoneHow to earn itPoints
Say hello in chatSend one global chat message.5
Claim a mail rewardOpen your mail and claim a reward.10
Join with a friend's codeRedeem a KEEP-xxxxx referral code.15
Invite a friendA friend joins with your code.30
Your friend qualifiesYour invitee buys land and reaches Keep 3.60

Daily points

Milestones score once; these score again every UTC day. Each is read from the game's own records — nothing is claimed — and scores at most once a day (or up to its daily cap). "Play today" means any real action; signing in alone does not count. Late results still land on their own day.

SourceHow to earn itPointsPer UTC day
Play todayAny in-game action counts. Signing in alone does not.2once
Collect your MinesCollect Shards from any Mine.2once
Claim the Daily CacheClaim the Daily Shard Cache.2once
Build or upgradeStart any construction or upgrade.3once
Train troopsQueue training in a Barracks.2once
Claim a questClaim any daily or weekly quest.2once
Fight the campaignResolve a campaign or camp raid.2once
Win a PvP raidTake at least one star from another player. Up to 20 wins a day.2up to 20
Hold a defenceAn attacker leaves your base with zero stars.3once
Work the Gold ForgeDeploy Shards into the Gold Forge.3once
Claim Forge KEEPClaim a finished Forge day.3once
Shop with KEEPBuy any shop item.2once
List on the marketCreate a SOL listing.3once
Buy on the marketComplete a SOL purchase.3once
Use an itemConsume any inventory item.2once
Spend SOL in-gameAny SOL purchase credited (builder, mine, expansion, shield, energy…).3once
Deposit KEEPA KEEP deposit credited.3once
Withdraw KEEPA withdrawal paid on-chain.5once
Talk in chatSend a global chat message.1once
Claim your mailClaim a reward from mail.1once
Send feedbackFeedback pays through its own rules (see FEEDBACK); this only marks the day.0once

Streak bonuses score on the day a run of consecutive active days reaches the length — so a 14-day streak collects all three:

StreakPoints
3 days in a row5
7 days in a row15
14 days in a row40

Referral days

Your KEEP-XXXXX code scores the one-time Invite a friend and Your friend qualifies milestones. On top of that, every day a qualified friend plays — they own land and have reached Keep 3 — you score 3 points for that friend, up to 25 friends a day. A friend who sells their deed stops counting until they hold one again.

Feedback rules

Use FEEDBACK to pick a category, write a title and details, and attach screenshots if you like. The game adds screen, build and platform details. Reports and their conversations are private to you and the team.

  • New reports do not score automatically. The team decides to award points or not, based on how useful and well-evidenced the report is.
  • New, Accepted and Fixed are separate views. Marking a report fixed does not by itself award a prize.
  • Duplicate or repeated reports do not improve your chances.

The public leaderboard

The board lives at pixelkingdomwars.com/leaderboard and in the game's LEADERBOARD tab. It shows the top 100 testers by lifetime points — display name (or KEEPER), a shortened wallet, Points, and how much came from Daily play and Referrals, plus milestone and report counts. You can also look up a single wallet's checklist there.

  • Ranking is by tester points only; trophies and leagues are a separate system.
  • Board hygiene: a wallet appears once it has founded a base, signed in at least once and earned a milestone beyond those two. Team wallets and wallets an admin hides are never listed. Points still count for every wallet, and you always see your own progress under MY PROGRESS.
  • The board updates within a minute and shows when it was last refreshed.

The playtest in numbers

Below the board, PLAYTEST IN NUMBERS publishes the state of the playtest, computed on the server from its own records and refreshed within a minute:

  • Excluded from every number: team wallets, hidden wallets and accounts that never signed in through the game.
  • Solana Mobile — a player who linked a Seeker or whose first sign-in came from the Solana dApp Store app. Everyone else is Browser.
  • Players — accounts that signed in at least once. Founded a Keep, finished the tutorial, own land, first raid and first PvP raid are the steps of the funnel.
  • DAU / WAU — wallets with a real action today, or in the last seven UTC days.
  • D1 / D7 / D14 retention — activity exactly one, seven or fourteen days after first play.
  • Battles, Gold Forges built, Mine upgrades, deeds minted, withdrawals paid, market trades — counts of those records.
  • SOL spent in-game — devnet SOL credited to purchases, with the devnet faucet total beside it. None of it has monetary value.
  • Feedback → fixes — reports received, accepted and marked fixed.

See also