COMINGComing with onchain gameplay — in development on devnet; dates will be announced.
The next big update: Gems, Forge Ingots, KEEP mining to your wallet, new buildings, crafting, items, expeditions, Seeker Island and the special islands.
Onchain gameplay is the next big update to Pixel Kingdom Wars: your kingdom gathers realm resources, refines them at a new Workshop, and commits Forge Ingots to the Gold Forge for a share of KEEP mined into your own wallet. Everything you do today stays; the update adds a production chain, five new buildings, expeditions across the realms and a Seeker Island economy on top of the game you already play.
Onchain gameplay is in development on devnet; dates will be announced.

At a glance
- One loop, five steps. Gather → refine at the Workshop → commit Forge Ingots at the Gold Forge (Forging KEEP) → claim through KEEP mining → spend in game with Gems.
- KEEP goes to your wallet. Mining pays KEEP into your own wallet from a daily pool of up to 98,000 KEEP (gross). There is no claim fee, no minimum, and an allocation never expires. See KEEP mining.
- Two new player records. EXP tracks your progression, and Renown is a permanent onchain record of the days you take part in KEEP mining. Neither can be bought or traded. See Renown and EXP.
- Gems are the in-game currency. You convert KEEP to Gems at 1:1 and spend Gems on speed-ups, heroes and shop items without a wallet prompt for every tap.
- Five new buildings. Workshop, Exploration Lodge, Market, Realm Harvester and Berth, each 2×2, one per base, 20 levels and 4 visual tiers.
- Bases without a Land Deed take part too. Every base keeps a free starter boat and routes for the common resources. What a base without a Land Deed needs for KEEP mining will be announced.
- An island tax on new production. You keep 80% of newly gathered resources and SHARDS and 80% of newly mined KEEP; the rest feeds the Seeker Island pool and future mining, never the team. See Seeker Island.
- Raids stay instant. Nothing in this update adds travel or marching time to an attack.
The new loop, step by step
Play and gather. Your Mines still dig SHARDS. New sources add the eight realm resources — one raw material per realm — from a Realm Harvester and from expeditions. Raw resources are stored in your Keep. See Expeditions and vehicles.
Refine at the Workshop. 10,000 SHARDS become one Forge Ingot. Refining is deterministic: no failure roll and no SOL fee. The Workshop also turns raw resources into refined materials and materials into kits. See Workshop and Forge Ingots.
Forge KEEP. Commit ingots to the Gold Forge. Committed ingots are protected from raids and count toward that day's mining. Your share of the day's funded pool reflects your recent activity, useful onchain actions, your base's progress and what you contributed — an idle, maxed base receives nothing.
Claim with KEEP mining. Settled allocations are claimed straight to your wallet. You pay only the ordinary Solana network costs. See KEEP mining.
Spend with Gems. Convert KEEP to Gems once, then speed-ups, recruits, buffs and extra Mines are paid in Gems with one tap. See Gems.

Islands, crafting and items
Around the loop, onchain gameplay adds three special islands, two kinds of crafting and a much bigger inventory. Each has its own guide.
| Guide | Inside | Status |
|---|---|---|
| 100 spots (20 King, 80 regular) auctioned in SKR for 7-day terms; winning spots sell realm permits and share the island pool equally | COMING | |
| player-run crafting workshops beside an always-open public queue; solo trials and clan citadels won in fair competition | PLANNED | |
| everyday Workshop crafting that always succeeds with no SOL fee; vehicle NFTs by family and tier at 0.05 SOL an attempt, with the chance shown first | COMING | |
| where every resource, item and NFT is kept, what a raid can take and what trades | COMING | |
| a KEEP market for Land Deed holders, with Resources and Items tabs; today's SOL item market keeps running beside it | PLANNED |

All three islands side by side: Islands at a glance.
Status of every feature
Each row says where a feature stands today. For how far each part has got in development, and every rule fixed for launch, see Onchain Gameplay: progress and rules.
LIVE — in the game now.
COMING — part of this update, in development on devnet.
PLANNED — designed, and follows after it.
| Feature | Status | Read more |
|---|---|---|
| Eight-realm fantasy world and realm tiles for Land Deeds | LIVE | Realms and the world |
| Realm-themed bases (a full themed kit for every realm) | LIVE | Base building |
| Seven island chains on the world map, as scenery | LIVE | Realms and the world |
| Seeker Island, Solana Island and the Divine Isle on the Realms Globe (browser and Android), as scenery | LIVE | Islands at a glance |
| Native Android app with in-app updates | LIVE | Android app and downloads |
| Gems and the KEEP → Gems conversion | COMING | Gems |
| Workshop and Forge Ingots | COMING | Workshop and Forge Ingots |
| KEEP mining with claims to your wallet | COMING | KEEP mining |
| Renown and EXP | COMING | Renown and EXP |
| Exploration Lodge, Market, Realm Harvester, Berth | COMING | New buildings |
| Realm resources, refining and kits | COMING | Crafting |
| Vehicle NFT crafting | COMING | Crafting |
| Your inventory: protected storage, and what a raid can take | COMING | Items and inventory |
| Expeditions with the free starter boat | COMING | Expeditions and vehicles |
| Installing vehicles on berths | COMING | Expeditions and vehicles |
| Realm permits | COMING | Seeker Island |
| Seeker Island auctions and the island pool | COMING | Seeker Island |
| A larger Keep in the base view | COMING | Base building |
| KEEP market for resources, kits, Crystal Fragments, Forge Ingots and items (Land Deed holders) | PLANNED | Market and trading |
| Solana Island crafting workshops | PLANNED | Solana Island |
| Divine Isle solo trials and clan citadels | PLANNED | Divine Isle |
| Clan Charter | PLANNED | Clan Charter |
The locked numbers
These numbers are fixed for launch. Everything else — costs, timers, batch sizes, odds and the score formula — is still being tuned on devnet, so these pages describe it in words.
| What | Locked for launch |
|---|---|
| Convert KEEP to Gems | 1 KEEP → 1 Gem, one way |
| Gems to SHARDS | 1 Gem → 1 SHARDS |
| SHARDS per Forge Ingot | 10,000 |
| Daily KEEP mining pool | up to 98,000 KEEP, gross |
| Pool without / with a Land Deed | 5% / 95% |
| Free ingots per wallet per day | 2 |
| Claims | no fee, no minimum, never expire |
| Active bases per wallet | up to 5 |
| New buildings | 5, each 2×2, one per base, 20 levels, 4 visual tiers |
| Vehicles | 4 families × 4 tiers, up to 5 per base with the free starter boat |
| KEEP market sale | seller 90% / 10% burned |
| Team share of the new taxes | 0% |
The currencies after the update
After the update the game has four spendable currencies. SHARDS, the eight realm resources and Crystal Fragments are resources, not currencies.
| Currency | What it is | Used for | In your wallet | Status |
|---|---|---|---|---|
| SOL | Solana's own token (devnet during the playtest) | Land Deeds, builders, expansions and the NFT market | Yes | LIVE |
| KEEP | The game token, an SPL token | KEEP mining claims to your wallet; the resource and item market (90% to the seller, 10% burned); converting to Gems | Yes | LIVE |
| Gems | The in-game spending currency | Speed-ups, recruits, buffs and shop items; KEEP converts to Gems 1:1 and Gems to SHARDS 1:1 | Never — Gems cannot be withdrawn or listed | COMING |
| SKR | The Seeker token | Seeker Island auctions | Yes | COMING |
Which market uses which currency, and where the KEEP from a sale goes: Market and trading.
What stays exactly the same
- Building, mining SHARDS, training, heroes, quests, the 100-stage campaign and raiding. The rules on Raids and loot do not change.
- Raids are instant, and KEEP is never lootable. The one new raid rule: if a raid destroys your Keep, the attacker takes 1% of each raw realm resource stored there.
- Your Land Deed, its base and everything that travels with it. See Land Deeds and realm tiles.
- Up to 5 active bases per wallet, as today.
- Campaign rewards, quest rewards (including the daily quest bonus) and mail rewards stay tax-free, and so do Gems.
Pages in this section
- Gems — the in-game currency and how to convert KEEP to Gems.
- Workshop and Forge Ingots — refining SHARDS, resources and kits.
- Onchain Gameplay: progress and rules — where each part stands, and the rules fixed for launch.
- KEEP mining — pools, weight, claims and the Gold Forge.
- KEEP mining: how it works — the technical deep dive: daily results, the vault and your claim.
- Renown and EXP — the two new player records.
- New buildings — Workshop, Exploration Lodge, Market, Realm Harvester and Berth.
- Crafting — everyday Workshop crafting and vehicle NFT crafting, step by step.
- Items and inventory — where every resource, item and NFT is kept, and what a raid can take.
- Market and trading — the planned KEEP market (two tabs, Land Deed holders) and what stays in SOL.
- Expeditions and vehicles — the starter boat, four vehicle families and realm permits.
- Islands at a glance — the three special islands side by side.
- Seeker Island — the weekly SKR auctions, realm permits and the island pool.
- Solana Island and special sites — player-run crafting workshops and the Divine Isle.
- Clan Charter — transferable clan leadership.
- What changes for players — what happens to your balances when the update ships.
